GuardianLightStudios
Friday, November 21, 2008

Champion Board Games - Rules and System Requirements

TABLE OF CONTENTS

1. System Requirements
2. Backgammon
3. Checkers
4. Chinese Checkers
5. Chess
6. Mahjongg

1. SYSTEM REQUIREMENTS

The minimum system requirements to the play the Champion Board Games are:
A PC running Windows 95/98/ME, Windows 2000, or Windows XP.
A 233Mhz CPU.
32MB of system memory. (Windows ME, 2000 and XP may require more.)
A 8MB DirectX 8 compatible video card.
A DirectX 8 compatible sound card.

The recommended system requirements are:
A 800Mhz (or faster) CPU.
64MB of system memory.
A 16MB DirectX 8 compatible video card (see list below for specifics)

The following video card chipset's will run the Champion Board Game Series games at best quality settings:
A Nvidia Geforce or later based card. (i.e. Geforce 2,3,4 Ti, FX)
A Nvidia TNT2 based card.
A ATI Radeon based card.
A 3DFX Voodoo 4/5/6 based card.

The following video cards should run the Champion Board Games Series games at the lower quality settings:
Any Nvidia TNT based card.
Any 3DFX Voodoo 3 based card.
Most ATI rage based cards.

If your video card isn't listed, and it's compatible with DirectX 8 or later, the Champion Board Games Series games should run on your computer. Do make sure you have the latest video card drivers for your card!

2. BACKGAMMON

Backgammon, a game in which involves two players, is played on a board consisting of twenty-four triangles called points. The triangles alternate in color and are grouped into four sections of six points each. The sections are referred to as a player's home board and outer board, and the opponent's home board and outer board. The home and outer boards are separated from each other by a space down the center of the board called the bar.

The points are numbered for either player starting in that player's home board. The outermost point is the twenty-four point, which is also the opponent's one point. Each player has fifteen checkers of his own color. The initial arrangement of checkers is: two on each player's twenty-four point, five on each player's thirteen point, three on each player's eight point, and five on each player's six point.

To start the game, each player throws a single die. This determines both the player to go first and the numbers to be played. If equal numbers come up, then both players roll again until they roll different numbers. (Champion Backgammon randomly chooses a player to go first) The player throwing the higher number now moves his checkers according to the numbers showing on both dice. After the first roll, the players throw two dice and alternate turns.

The roll of the dice indicates how many points, or pips, the player is to move his checkers. The checkers are always moved forward, to a lower-numbered point. The following rules apply:

A checker may be moved only to an open point, one that is not occupied by two or more opposing checkers.

The numbers on the two dice constitute separate moves. For example, if a player rolls 5 and 3, he may move one checker five spaces to an open point and another checker three spaces to an open point, or he may move the one checker a total of eight spaces to an open point, but only if the intermediate point (either three or five spaces from the starting point) is also open.

A player who rolls doubles plays the numbers shown on the dice twice. A roll of 6 and 6 means that the player has four sixes to use, and he may move any combination of checkers he feels appropriate to complete this requirement.

A player must use both numbers of a roll if this is legally possible (or all four numbers of a double). When only one number can be played, the player must play that number. Or if either number can be played but not both, the player must play the larger one. When neither number can be used, the player loses his turn. In the case of doubles, when all four numbers cannot be played, the player must play as many numbers as he can.

A point occupied by a single checker of either color is called a blot. If an opposing checker lands on a blot, the blot is hit and placed on the bar.

Any time a player has one or more checkers on the bar, his first obligation is to enter those checker(s) into the opposing home board. A checker is entered by moving it to an open point corresponding to one of the numbers on the rolled dice.

Once a player has moved all of his fifteen checkers into his home board, he may commence bearing off. A player bears off a checker by rolling a number that corresponds to the point on which the checker resides, and then removing that checker from the board. Thus, rolling a 6 permits the player to remove a checker from the six point. If there is no checker on the point indicated by the roll, the player must make a legal move using a checker on a higher-numbered point. If there are no checkers on higher-numbered points, the player is permitted (and required) to remove a checker from the highest point on which one of his checkers resides. A player is under no obligation to bear off if he can make an otherwise legal move.
The object of the game is for a player to move all of his checkers into his own home board and then bear them off. The first player to bear off all of his checkers wins the game.

3. CHECKERS

Checkers, a two player game played on a 8 by 8 board of tiles. Each player has 12 pieces of their own, placed in a zig-saw fashion at the 1,2,3 and 6,7,8 rows.

Each player moves his pieces forward towards the opposing players piece in diagonal directions. A player make jump over an opposing diagonal piece, which is then removed from the board. In fact, if a player can make a jump during their turn, they are required by the rules to perform the jump.

If a player's piece reaches the end of the opposing board, the players piece becomes "kinged" and may now move in all four diagonals.

The goal of the game is to eliminate all the opposing player pieces, or prevent the player from making a move on their turn by blocking their pieces. You cannot forfeit a turn, it's an automatic loss.

4. CHINESE CHECKERS

Not to be confused by Anglo-American checkers, involves a 6 point star shaped board with "peg holes" that are positioned in a hexagonal form in form with other "peg holes". Up to 6 players can play the game at once. Each player has 10 marbles in one of the 6 points of the board.

Each player may move one marble in any direction assuming the "peg" is unoccupied.

Jumping over your marbles and other players marbles is permitted as long as you can jump consecutively over the marbles. (i.e., each marble you jump is one peg away from the next.

The goal is to move all your pieces into the opposing point across from your beginning position.

5. CHESS

The chess board is made up of eight rows and eight columns for a total of 64 squares of alternating colors. There are 6 unique pieces in Chess, each with their own rules of movement.

The board is setup as follows:

Row 1: Rook - Knight - Bishop - King - Queen - Bishop - Knight - Rook
Row 2 is a line of Pawns.

The opposing player using the other end of the board players their pieces in the same fashion, except the King and Queen switch places. (By tradition, the Light colored Queen is placed on the lightest colored square).

Rules of movement:

With pawns as an exception, any piece can capture and remove another piece from the board, in it's normal movements.

Pawns cannot move backward or sideways, but must move straight ahead unless they are taking another piece. A pawn cannot take a piece directly in front of him but only one at a forward angle. A special case of pawn movement is the pawns very first move. This piece may move two squares forward in one move. Should a pawn get all the way across the board to reach the opponent's edge of the table, it will be promoted. The pawn may now become any piece that the moving player desires (except a king or pawn).

The knight is the only piece on the board that may jump over other pieces. The knight can be thought of as moving one square along any rank or file and then at an angle. The knight's movement can also be viewed as an "L" laid out at any horizontal or vertical angle. (Two squares high, one square wide.)

The bishop may move any number of squares in a diagonal direction until it is prevented from continuing by another piece.

The rook can move any number of squares in a straight line along any column or row. They do not move diagonally.

The queen can move in any direction as a straight line, for as many squares as desired, or until a players piece is captured, or a the edge of the board is reached.

The king can only move one square in any direction. There is only one restriction on his movement, this is he may not move into a position where he may be captured by an opposing piece on the following turn.

Castling: It can only occur if there are no pieces standing between the king and the rook. Neither king nor rook may have moved from its original position. There can be no opposing piece that could possibly capture the king in his original square, the square he moves through or the square that he ends the turn. The king moves two squares toward the rook he intends to castle with (this may be either rook). The rook then moves to the square through which the king passed.

En Passant may be performed after a pawn has moved two squares forward. If an opposing piece moves to the square behind it, the pawn is removed from play.

The game ends when one of the players captures his opponent's king, when one of the player's resigns or there is a stalemate.

6. MAHJONGG

There are 42 unique tiles in Mahjongg. 144 tiles are put into play. Tiles can be removed if either the left or right side and the top of the tile are clear. Tiles must be matched exactly except for seasons and flowers, which must be matched with a season or flower tile (respectively). Each time you shuffle the board, 10 seconds is added to your time.

Once all tiles are removed, the game is won.

The Lee Play game is played backwards compared to a normal Mahjongg game. You have only 15 seconds to make your first move. After that you get between 5-15 seconds more for each consecutive move. It's random how much time exactly you get, but you do "keep" any extra time you acquire from past moves. Each time you shuffle the board, you lose 10 seconds from your time.

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Backgammon History
July 25th, 2007

Check out some interesting Backgammon information on the wikipedia web site: Backgammon


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